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Address:
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The Computer Game Project Tutorial
Step1:
1. Start Rose RealTime
2. Start the TargetRTS Wizard found in the Tools menu.
3. Select C++ as language and click Next.
4. Select the Existing Configuration NT40T.x86-VisualC++7.0 and select
Duplicate
5. In the popup window, check the 'Libset' checkbox and change the
'Libset name' to NT40T.x86-VisualC++7.1 Click Next twice
6. Select the newly created TargetRTS and click 'Configuration...'
button. Open the setup.pl file
7. In the file setup.pl change the registry key to
$commonKey='HKEY_LOCAL_MACHINE\\SOFTWARE\\Microsoft\\VisualStudio\\7.1'; Note
that there should be a semicolon at the end of the line.
8. Build the new TargetRTS. Click on 'Build' button and click next two
times and the Compilation is started
9. The new TargetRTS is now ready to use
Step2:
Rose RealTime use a
make driven build process. Make sure that the path to nmake is included in
Windows PATH environment variable.
Next thing to configure is the Component in
the Rose RealTime tutorial.
- Double click on the component to open up the Component Specification dialog.
- Change to the 'C++ Compilation' tab.
- In the field 'CompilationMakeCommand' enter: rtperl -S rtsetup.pl
$defaultMakeCommand
- Press OK to close the window.
- Build the component.
Resources:
Rational Rose Real
Time Online Tutorial(PDF):
Rational Rose Real
Time Trial Version:
Game Project
Framework: