NetGames
2011 Program
THURSDAY
OCTOBER
06 2011
09:00
- 09:30 Registration
09:30
- 09:45 Opening Remarks
09:45
- 11:00 Keynote I
Using Gaming Technology for
Immersive Online Collaboration
Christopher Hatko
web.alive
Engineer,
Avaya
Inc.
11:00
- 11:30 Coffee Break
11:30
- 12:30 Session 1: Consistency
Session
Chair: Håkon Kvale Stensland (Simula Research Laboratory, Norway)
- Perceptual View
Inconsistency: An Objective
Evaluation Framework for Online Game Quality of Experience (QoE);
Authors: Peng
Chen and Magda
El Zarki (Computer
Science Department, University of
California, Irvine)
- AntReckoning: Dead
Reckoning using Interest Modelling
by Pheromones; Authors: Amir Yahyavi, Kévin
Huguenin, and
Bettina Kemme
(McGill University)
12:30
- 14:00 Lunch (provided)
14:00
- 15:00 Session 2: Performance
Session
Chair: Chris Gauthier Dickey
(University of Denver, USA)
-
Triangle-based
Obstacle-aware Load
Balancing for Massively Multiplayer Games; Authors:
Alexandre
Denault, Cesar Canas, Jörg
Kienzle, and Bettina
Kemme (McGill
University)
-
On the
Performance of Games using
Solid State Drives; Authors: Mark Claypool, Jared
Hays, Alex Kuang, and
Thomas Lextrait (WPI)
15:00
- 15:30 Posters and Demos Jam
Session!
15:30
- 17:00 Posters and Demo Session
Posters
- Supporting First
Person Shooter Games with
Competing Traffic in 802.11e MAC; Authors: Hanghang
Qi and David Malone
(Hamilton Institute, NUIM,
Ireland), Ashwin Murali
(unaffiliated), and Dmitri Botvich
(TSSG, Waterford
Institute of Technology, Ireland)
- RCAT: a RESTful
Client-scalable ArchiTecture;
Authors: Thomas Debeauvais,
Arthur Valadares, and Cristina V Lopes (UC
Irvine)
- Cheat Detection
and Prevention in
Peer-to-Peer Multi-Player Online Games; Authors: Kévin
Huguenin, Amir Yahyavi, and
Bettina Kemme (McGill
University)
- De ́ja`
vu - Predicting the number of players in online games through
normalization of
historical data; Authors:Jon-Erik
Tyvand, Kyrre Begnum,
and Hugo Lewi Hammer
(Oslo University College)
- What + When =
How: The Timelines
Approach to Consistency in Networked Games; Authors:
Cheryl Savery and T.C.
Nicholas Graham (Queen's University)
- The Quest for
Meaningful Mobility in
Massively Multi-User Virtual Environments; Authors:
Laura Itzel, Florian Heger,
Gregor Schiele,
and Christian Becker (University of Mannheim)
- A Flexible
Connectivity
Architecture for Avatar Management in P2P-based Virtual Environments; Authors:
Eliya Buyukkaya (Telecom
Bretagne, France) and Maha
Abdallah
(LIP6-CNRS, Pierre and Marie Curie University, France)
Demos
- Context-Aware 3D
Object Streaming for
Mobile Games; Authors: Hesam
Rahimi, Ali Asghar Nazari
Shirehjini, and Shervin Shirmohammadi
(University
of Ottawa)
- A Framework
for Experimenting
Distributed Connectivity Strategies in DVEs; Authors:
Romain Cavagna and Maha Abdallah
(LIP6-CNRS,
UPMC)
- A
Demonstration of a Lockless, Relaxed Atomicity State Parallel Game
Server
(LEARS); Authors: Kjetil
Raaen
(NITH, Norway) and Håvard
Espeland,
Håkon Kvale Stensland,
Andreas Petlund, Pål Halvorsen,
and Carsten Griwodz (IFI, University
of Oslo, Norway)
19:00 - 21:00 Banquet Dinner (provided)
Moni Mahal
Indian Buffet
164, Laurier West, Ottawa, Ontario, K1P 5J4
Walking
Directions (it's a 9 minute walk from the conference location)
FRIDAY OCTOBER
07 2011
09:00
- 10:15 Keynote II
HTTP 200 OK: Networking
Architecture in Browser Gaming
Mark Mikulec
Co-founder & Technical Director, Antic
Entertainment
10:15
- 10:45 Coffee Break
10:45
- 12:15 Panel
12:15
- 13:30 Lunch (provided)
13:30
- 15:00 Session 3: Tools and Applications
Session
Chair: Romain
Cavagna (LIP6, France)
- CounterMeasures: A Game for
Teaching Computer
Security; Authors: Craig Jordan, Matt Knapp, Dan
Mitchell, Mark
Claypool, and Kathi Fisler
(WPI)
- RTSenv: An
Experimental Environment for
Real-Time Strategy Games; Authors: Siqi Shen,
Otto Visser, and Alexandru Iosup (Delft University
of Technology)
- MMORPG
Player Behavior Model based on Player Action Categories; Authors:
Mirko Suznjevic, Ivana Stupar,
and Maja Matijasevic (University of
Zagreb, Faculty of Electrical Engineering and Computing)
15:00
- 15:30 Coffee Break
15:30
- 16:30 Session 4: Cheating
Session
Chair: Bettina Kemme
(McGill University, Canada)
- SpotCheck: An
Efficient Defense Against
Information Exposure Cheats; Authors: Sam Moffatt,
Akshay Dua, and Wu-chang Feng
(Portland State
University)
- Cheat-Proof
Peer-to-Peer Trading Card
Games; Authors: Daniel Pittman and Chris GauthierDickey
(University of Denver)
16:30
- 17:00 Closing Remarks