NetGames 2011 Program

THURSDAY OCTOBER 06 2011

09:00 - 09:30 Registration

09:30 - 09:45 Opening Remarks

09:45 - 11:00 Keynote I

Using Gaming Technology for Immersive Online Collaboration
Christopher Hatko
web.alive Engineer, Avaya Inc.

11:00 - 11:30 Coffee Break

11:30 - 12:30 Session 1: Consistency

Session Chair: Håkon Kvale Stensland (Simula Research Laboratory, Norway)

  1. Perceptual View Inconsistency: An Objective Evaluation Framework for Online Game Quality of Experience (QoE); Authors: Peng Chen and Magda El Zarki (Computer Science Department, University of California, Irvine) 
  2. AntReckoning: Dead Reckoning using Interest Modelling by Pheromones; Authors: Amir Yahyavi, Kévin Huguenin, and Bettina Kemme (McGill University)

 12:30 - 14:00 Lunch (provided)

 14:00 - 15:00 Session 2: Performance

Session Chair: Chris Gauthier Dickey (University of Denver, USA) 

  1. Triangle-based Obstacle-aware Load Balancing for Massively Multiplayer Games; Authors: Alexandre Denault, Cesar Canas, Jörg Kienzle, and Bettina Kemme (McGill University) 
  2. On the Performance of Games using Solid State Drives; Authors: Mark Claypool, Jared Hays, Alex Kuang, and Thomas Lextrait (WPI)

15:00 - 15:30 Posters and Demos Jam Session!

15:30 - 17:00 Posters and Demo Session

Posters

  1. Supporting First Person Shooter Games with Competing Traffic in 802.11e MAC; Authors: Hanghang Qi and David Malone (Hamilton Institute, NUIM, Ireland), Ashwin Murali (unaffiliated), and Dmitri Botvich (TSSG, Waterford Institute of Technology, Ireland) 
  2. RCAT: a RESTful Client-scalable ArchiTecture; Authors: Thomas Debeauvais, Arthur Valadares, and Cristina V Lopes (UC Irvine) 
  3. Cheat Detection and Prevention in Peer-to-Peer Multi-Player Online Games; Authors: Kévin Huguenin, Amir Yahyavi, and Bettina Kemme (McGill University) 
  4. De ́ja` vu - Predicting the number of players in online games through normalization of historical data; Authors:Jon-Erik Tyvand, Kyrre Begnum, and Hugo Lewi Hammer (Oslo University College) 
  5. What + When = How: The Timelines Approach to Consistency in Networked Games; Authors: Cheryl Savery and T.C. Nicholas Graham (Queen's University) 
  6. The Quest for Meaningful Mobility in Massively Multi-User Virtual Environments; Authors: Laura Itzel, Florian Heger, Gregor Schiele, and Christian Becker (University of Mannheim) 
  7. A Flexible Connectivity Architecture for Avatar Management in P2P-based Virtual Environments; Authors: Eliya Buyukkaya (Telecom Bretagne, France) and Maha Abdallah (LIP6-CNRS, Pierre and Marie Curie University, France)

Demos

  1. Context-Aware 3D Object Streaming for Mobile Games; Authors: Hesam Rahimi, Ali Asghar Nazari Shirehjini, and Shervin Shirmohammadi (University of Ottawa) 
  2. A Framework for Experimenting Distributed Connectivity Strategies in DVEs; Authors: Romain Cavagna and Maha Abdallah (LIP6-CNRS, UPMC) 
  3. A Demonstration of a Lockless, Relaxed Atomicity State Parallel Game Server (LEARS); Authors: Kjetil Raaen (NITH, Norway) and Håvard Espeland, Håkon Kvale Stensland, Andreas Petlund, Pål Halvorsen, and Carsten Griwodz (IFI, University of Oslo, Norway) 
19:00 - 21:00 Banquet Dinner (provided)
Moni Mahal Indian Buffet
164, Laurier West, Ottawa, Ontario, K1P 5J4
Walking Directions (it's a 9 minute walk from the conference location)

FRIDAY OCTOBER 07 2011

09:00 - 10:15 Keynote II

HTTP 200 OK: Networking Architecture in Browser Gaming
Mark Mikulec
Co-founder & Technical Director, Antic Entertainment

10:15 - 10:45 Coffee Break

10:45 - 12:15 Panel

12:15 - 13:30 Lunch (provided)

13:30 - 15:00 Session 3: Tools and Applications

Session Chair: Romain Cavagna (LIP6, France)
  1.  CounterMeasures: A Game for Teaching Computer Security; Authors: Craig Jordan, Matt Knapp, Dan Mitchell, Mark Claypool, and Kathi Fisler (WPI) 
  2. RTSenv: An Experimental Environment for Real-Time Strategy Games; Authors: Siqi Shen, Otto Visser, and Alexandru Iosup (Delft University of Technology) 
  3.  MMORPG Player Behavior Model based on Player Action Categories; Authors: Mirko Suznjevic, Ivana Stupar, and Maja Matijasevic (University of Zagreb, Faculty of Electrical Engineering and Computing)

15:00 - 15:30 Coffee Break

15:30 - 16:30 Session 4: Cheating

Session Chair: Bettina Kemme (McGill University, Canada)  

  1. SpotCheck: An Efficient Defense Against Information Exposure Cheats; Authors: Sam Moffatt, Akshay Dua, and Wu-chang Feng (Portland State University) 
  2. Cheat-Proof Peer-to-Peer Trading Card Games; Authors: Daniel Pittman and Chris GauthierDickey (University of Denver) 

 16:30 - 17:00 Closing Remarks