HTTP 200 OK: Networking Architecture in Browser Gaming
Mark Mikulec
Co-founder & Technical Director, Antic
Entertainment
In
his keynote, Mark will give a high level overview of the Browser game
industry; from its humble beginnings to the billion player-strong
platform it has become today. Illustrating with both industry trends
and highlighting his own experiences as Technical Director, Mark will
breakdown two very different approaches in architecture design in
browser gaming. Antic Entertainment's first game, Junk Wars, is a
synchronous multi-player game and had very different priorities,
challenges, strengths and weaknesses compared to Antic's new titles,
which are asynchronous single player games. All major topics will be
touched upon including: computer architecture, programming platforms,
scaling techniques, latency, data reliability and cheat prevention.
Mark
Mikulec is both an entrepreneur and a programmer. As an entrepreneur he
has won two separate business plan competitions for both companies he
founded. His first company, founded in university, licensed his game
engine and online project management system to several schools across
North America, including Niagara College and the University of
California at Berkeley. During the four years he was at Digital
Extremes, Mark contributed as a senior programmer to several high
profile titles, including Dark Sector and Bioshock. His second company,
Antic Entertainment, which he co-founded in 2008, creates casual
browser games for the hardcore player. Mark is also an industry advisor
to the academic community in London, has co-developed Fanshawe
College's Advanced Game Programming postgraduate program, and
personally established its network game programming course.