Call for Contributions
Left to right: World of Warcraft ©Blizzard Entertainment, Medal of Honour Heros 2 ©Electronic Arts, Unreal Tournament ©GT
Interactive, Half Life 2 ©Valve Inc., Second Life ©Linden Research Inc., Race 07
©SimBin Studios, All Rights
Reserved.
NetGames
brings together researchers and practitioners from both academia and
industry to present the latest research results and challenges of
today’s networked games, and to understand their requirements and
possibilities in order to enable the next generation of networked
games. NetGames also provides industry keynote and panel discussions.
Submissions are solicited on all aspects of networked games, including
(but not limited to):
- Scalability, cloud support, client-server, and P2P system architectures
- Efficient message distribution and network protocol design
- Latency issues and lag compensation techniques
- Network traffic modeling, measurement, and impact on network infrastructure
- System benchmarking, performance evaluation, and provisioning
- Operating system enhancements, service platforms, and middleware
- Massively Multiplayer Online Gaming (MMOG)
- Multiplayer usability and user behavior studies
- Personal communications and conferencing in games
- Mobile games, resource-constrained systems, and context-based adaptation
- Networks of sensors and actuators, networked haptics
- Quality of service, quality of experience, and content adaptation
- Dynamic and user-generated content authoring and management
- Content creation: non-linear storytelling, object capturing, algorithmic creation
- Security, authentication, accounting and digital rights management
- Cheat detection and prevention
- Social networking in multiplayer games
Formats
Submissions can be in three forms, all in IEEE conference proceedings format, US Letter:
Full paper 6 pages
Short paper 2 pages
Demo 3 pages
Full papers will be presented in the single track session, and short papers will be presented as posters, while demos require actual demonstration of a working proof-of-concept or prototype. For more information on demos, please visit the demo page.
All accepted papers will be archived in both the ACM Digital Library and IEEE Xplore. Please go to the submission page for more details.
Journal Special Issue
Accepted
papers in NetGames 2011 will be invited to submit an extended version
to a special issue in the Springer’s Multimedia Systems Journal. Please
see the Special Issue page for more information.
Important Dates
Follow the link to important dates.